Richard Nicolas Palmer

Bulky & muscular. Receding black hair line & Trimmed beard. Wears baggy suit with a cloak. Scuffed old shoes.

Description:

Dick Palmer, Private Dick

Author: RodFive
PC in: Maintaining PEACE in the galaxy!

Game System: GURPS

Description
Name: Dick Palmer, Private Dick, Player: Pervert Windowasher,
TL: 10, Ht: 5’ 11”, Wt: 177 lb, Age: 38
Points: 150
Unspent points: 0
======

ST: 13{+30}
DX: 14{+80}
IQ: 11{+20}
HT: 10{+0},

HP: 13{+0}
Will: 11{+0}
Per: 11{+0}
FP: 10{+0}
-———————

Basic Lift: 34, Damage: Thr 1d, Sw 2d-1, Basic Speed: 6, Basic Move: 8{+10}
Encumbrance: 1, Move: 6, Dodge: 9, Parry: 11 (Judo), Block: 10 (cloak)
===

Advantages: 20
Combat Reflexes {+15},
Hard to Kill 1 {+2},
Hard to Subdue 1 {+2},
Night Vision 1 {+1}
Perks: 0
———————

Disadvantages: -45
Charitable (12 or less) {-15},
Code of Honor (Soldier’s) {-10},
Enemy (Pirates) (Medium size group(6-20 people) (9 or less) {-20}
Quirks: -5
Attentive (Don’t contaminate the scene.) {-1},
Code of Honor (Protect the innocent bystander) {-1}
Expression ”Stick to which plan?” {-1},
Humble {-1},
Responsive {-1}
====

Skills: 40
Beam Weapons/TL10 (Pistol) =15{+2},
Climbing =14{+2}, Cloak =13{+1},
Computer Operation/TL10 =11{+1},
Disguise/TL10 (Human) =10{+1},
Driving/TL10 (Automobile) =13{+1},
Driving (Motorcycle) =13{+1},
Escape =12{+1},
Fast Draw (Pistol) (includes {+1} from ‘Combat Reflex’) =15{+1},
First Aid/TL10 (Human) (conditional {+2} from ‘Crash Kit’) =13{+4},
Gesture =12{+1},
Gunner/TL10 (Beams) =14{+1},
Gunner/TL10 (Rockets) =14{+1},
Gun/TL10 (Pistol) =14{+1},
Holdout =10{+1},
Judo =14{+4},
Jumping =14{+1},
Knife =14{+1},
Lasso =13{+1},
Leatherworking =14{+1},
Parachuting/TL10 =14{+1},
Pickpocket =12{+1},
Piloting/TL10 (Contragravity) =13{+1},
Shadowing =10{+1},
Shortsword =13{+1},
Sleight of Hand =12{+1},
Soldier/TL10 =10{+1}
Stealth =14{+2},
Streetwise =11{+1},
Thrown Weapon (Knife) =14{+1},
Vacc Suit/TL10 =13{+1}

Techniques: 0
Arm Lock (Judo) =14,
Choke Hold (Judo) =12,
Close-Quarters Battle/TL10 (Beam Weapons (Pistol)) =15,
Disarming (Judo) =14,
Dual-Weapon Attack (Beam Weapons (Pistol)) =11,
Dual-Weapon Attack (Knife) =10,
Fast-Firing/TL10 (Beam Weapons (Pistol)) =11,
Feint (Judo) =14,
Finger Lock (Judo) =12,
Ground Fighting (Judo) =10,
Quick-Shot/TL10 (Beam Weapons (Pistol)) =9,
Retain Weapon (Knife) =14,
Rope Up (Climbing) =11,
Slip Handcuffs (Escape) =7,
Sweeping Kick (Judo) =11,
Targeted Attack/TL10 (Beam Weapons (Pistol/Face) =10,
Targeted Attack/TL10 (Knife/Face) =10

== ==

Hand Weapon:
Bite = 1d-2 cr Reach: C Lvl:=14(No)
Kick = 1d cr Reach: C,1 Lvl=12(No)
Punch = 1d-1 cr Reach: C Lvl=14(11)

Hand Weapon:
Electric Stun Wand = Swing 2d-1 cr Reach: 1 Lvl=13(10) cost 100, wt 1
Electric Stan Wand = Thrust 1d cr Reach: 1 Lvl=13(10)
Electric Stun Wand = LINKED HT-5(0.5) aff Reach: 1 Lvl=13(No)

Hand Weapon:
Large Knife = Swing 2d-3 cut Reach: C,1 Lvl=14(10)
Large Knife = Thrust 1d imp Reach: C Lvl=14(10) NOTES: 1

=====

Ranged Weapon:
Holdout Laser = 2d(2) burn Acc 3 Range: 100/300 RoF 10 Shots 22(3) Lvl=15 Bulk {-1} Rcl 1 LC 3 cost 300 wt .35

Ranged Weapon:
Large Knife = 1d imp Acc 0 Range: 10.4/19.5 RoF 1 Shots T(1) Lvl=14 Bulk {-2} Rcl 0 LC 4 cost 40 wt 1

Ranged Weapon:
Lariat = spec. Acc 0 Range: 0 RoF 1 Shots T(spec.) Lvl=14 Bulk {-2} Rcl 0 LC 4 cost 40 wt 3
Ranged Weapon:
Laser Pistol = 3d(2) burn Acc 6 Range: 200/600 RoF 10 Shots 33(3) Lvl=15 Bulk -2 Rcl 1 LC 3 cost 1100 wt 1.5

Ranged Weapon:
Light Cloak = spec. Acc 1 Range: 2/2 RoF 1 Shots T(1) Lvl=13 Bulk -4 Rcl 0 LC 4 cost 20 wt 2 NOTE: 1/4

Ranged Weapon:
Taser M26 Primary = 1d-3 pi Acc 0 Range: 7/7 RoF 2(3) Lvl=14 Bulk -2 LC 4 cost 400 wt 1.1
Taser M26 follow-up = HT-5(0.5) Lvl=aff NOTES: 2
Ranged Weapon:
X-Ray Laser Pistol = 3d(5) burn sur Acc 6 Range: 5.5/17 mi. RoF 10 Shots 33(3) Lvl=15 Bulk -2 Rcl 1 LC 3 cost 2200 wt 1.5 NOTES: 1

=== ===

POSSESSIONS:
Backpack, Small cost 60 wt 3,
Cell Phone cost 250 wt .25,
Cigarette Lighter cost 10 wt 0,
Computer, Wearable cost 1000 wt 2,
Crash Kit cost 200 wt 10,
Datapad cost 10 wt .05,
Flashlight, Mini cost 10 wt .25,
Laser Pistol (Ammunition) cost 10 wt .5,
Portable Electronics Repair Kit cost 1200 wt 10,
Pouch cost 10 wt 0,
Lariat Rope, 3/8” (30 yards) cost 15 wt 4.5,
Shoes, Climbing {feet} cost 80 wt 1,
Suitcase Lab cost 3000 wt 10,
Surgical Instruments cost 300 wt 15,
Wristwatch cost 20 wt 0.
====

POINTSSUMMARY:
ATTRIBUTES/SECONDARYCHARACTERISTICS = {+130} & {+10}
ADVANTAGES/PERKS/TL/LANGUAGES/CULTURALFAMILIARITY {+20}
DISADVANTAGES/QUIRKS {-45} & {-5}
SKILLS/TECHNIQUES {+40}

Bio:

Dick is the muscle of the group, Well trimmed beard. Receding, short black hair. Wears baggy suit, scuffed shoes. Very good with a laser pistol (carries 3 kinds) and a taser. Dick also carries a lariat & knows how to use it.
Dick carries a Portable Electronics Repair Kit, Suitcase Lab and Surgical Instruments for the group. Mr Palmer used to be a private investigator, (private dick). He wasn’t great at it but he picked up a few questionable skills that can be useful in the field.
==
Seamai can find and safely handle hazardous chemicals. For explosives, their colleague, Peter is specialized. He is also the computer expert. When dealing with pirates in Confederated Space, Peter’s computer hacking skills come in handy. Imperial computers are too specialized so hacking isn’t needed.
These three (Original 3 Characters) are well known for tracking pirates. They don’t have their own starship because they are too well known. However, Seamai can handle a spaceship both in space and in the air. She can also handle a mecha. All three are good drivers once on the ground.

Richard Nicolas Palmer

Maintaining PEACE in the galaxy! RodFive